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It's obviously an artistic challenge to make a masked man look interesting while talking, which is partially why super-heroes often doff their masks in the movies, but in this case the animators clearly overdid it. In cut scenes, Spider-Man often looks drunk when talking – he flails his arms and sways side-to-side, like he's in a bad Rob Ford video. It's hard to enjoy a game when the fundamentals are so wonky, but it's even more difficult when all the little accouterments are sub-par too. Yet, without any obvious way to lock onto enemies, I often found myself attacking lesser thugs while vainly trying to focus on the machine-gun-toting baddies that were busy blasting away at me. He can also use his web shooters to gum up opponents, disarm their weapons or rush at them. Spidey uses the same timing-based system as that found in the Batman Arkham games, where his spider-sense tells him when to dodge. The fights also suffer from camera issues, which is too bad because they're almost enjoyable. It's annoying in innocuous situations, such as while trying to gather the hundreds of collectible comic book pages hidden around the city, but frequently deadly when battling a super-villain on a rooftop. Trying to navigate between different modes of locomotion – swinging, wall-crawling and running, and using Spider-Man's slow-motion fast-dash "web rush" – is a frustrating mess because the camera either can't keep up, or it reorients too quickly, making it extraordinarily easy to overshoot your intended targets. But if he gets up close to them or tries to navigate between some tight nooks and crannies… oh boy – that's when the camera problems start. This all works well if he swings in a straight line between New York's cavernous skyscrapers. He also swings higher and further the longer the respective trigger is held, and he often gets caught without anything to latch onto if he's up too high above the buildings. The actual act of web-swinging is indeed more realistic in The Amazing Spider-Man 2, with Spidey shooting webs from his left and right wrists depending on which controller trigger is pressed. The important thing is that he was able to move along swiftly and smoothly, with the occasional "yahoo!" or "whoo!" expressing the same rush the player might have been feeling. Spidey simply shot webs and, as in the cartoons, no one ever really cared what they were attaching to. In some of those earlier games, zipping along was a simple and elating affair.
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And the worst part is, Beenox has broken the cardinal if-it-ain't-broke-don't-fix-it rule by messing with the one thing that made its previous games enjoyable: web-swinging. Terrible writing, outdated menus, frequent load times, repetitive missions and bugs galore – we're not talking spiders – conspire to make this latest release a chore to play through. Those efforts, from Shattered Dimensions (2010) and Edge of Time (2011) to the eponymous game tied the 2012 movie, at least served up enough Spidey-ness to please die-hard fans. The Amazing Spider-Man 2 is an inauspicious fail for Beenox, the Quebec City-based developer responsible for the previous trio of console games starring everyone's favourite wall-crawler. "Terrible" might actually be a more accurate description. "Amazing" is hardly the word to describe the latest Spider-Man game.